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Table 4 Testing measures collected at each time point

From: Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesis

Datum

Primary

Secondary

Addresses

Pre

Post

6mo

Motion Capture via wearable sensors

 

X

Nonuse for daily activities

X

X

X

Motor Activity Log (MAL)

X

 

Nonuse for daily activities

X

X

X

WMFT Performance Time

Xa

 

Motor Speed

X

X

Xb

Grip strength of WMFT

Xa

 

Weakness

X

X

Xb

Kinematics during game play

 

X

ROM, motor control, ataxia, precision, speed

 

X

 

Neuro-QOL

X

 

Quality of Life

X

X

X

Brief Kinesthesia Test (BKT)

 

X

Sensory proprioception

X

X

Xb

Touch Test Monofilaments

 

X

Tactile sensation

X

X

Xb

9-Hole Peg Test

 

X

Dexterity

X

X

Xb

Montreal Cognitive Assessment (MoCA)

 

X

Cognitive Screen

X

  

Satisfaction Questionnaire

 

X

Satisfaction with treatment received

 

X

 
  1. aWMFT is primary outcome measure for pre- and post-testing but is a secondary outcome measure at 6-month follow up.
  2. bIf participant is able to be physically present for administration.